CREW is a company that operates on the border between art and science, between performance art and new technology. Artist Eric Joris develops his live-art projects in close collaboration with a collective of artists and scientists. Electronic and digital media form the basis of a unique artistic way of thinking and the engine for aesthetic experiences and reflection. This results in hybrid performances that question and redefine commonly accepted performative parameters. more info
Immersion is a recurrent element of CREW's creations since 2003. Omni-directional video is a high-impact visual medium, of which the creative potential has only recently begun to be explored. The dramaturgical strategies from and for this technology as developed by CREW in its performances and installations lead to unprecedented levels of involvement and intimacy as well as thrilling novel ways of mixing and experiencing the real and the virtual in (performance) art.
CREW's projects are hybrid and take on a variety of forms, from performances to one-to-one experiences and interactive installations. In the course of the past years, CREW has created a unique position for itself in the field of performing arts in Flanders and abroad through important productions such as 'Icarus' (2001), 'Philoctetes' (2002), 'Crash' (04-05), U_Raging Standstill (2006), 'O_Rex' (2007), 'W (Double U' (2008), 'EUX' (2008) and 'Line-Up' (2009). close
CREW_lab is an autonomous cell conducting research on immersive media. It deals with both software and hardware development as with media and communication aspects of
immersive technology applications. more info
CREW's activities are situated in between art and science and are focused on creation and research. Both activities are strongly connected and mutually influential. CREW, as a structurally subsidised performance company, has set up a parallel structure called CREW_lab that concentrates on both technological and academic research. CREW_lab's research activities are not only valuable in their own right but also support and feed the artistic production via an intensive reciprocity. CREW_lab collaborates with EDM (Expertise Centre for Digital Media) of the University of Hasselt (B) since 2003. CREW_lab is also a member of 2020 2D Media, a European research consortium, supported by the European Commission. close - open CREW_lab
News: Success of W (Double U) continues @ GOGBOT Festival, Enschede
Wed 01 Sep 03:09 am
W (Double U) at the E-culture Fair in Dortmund (D) was a great success, it "amazed many visitors"and was very well received by the audience. But CREW goes on: the next playdates for W (Double U) are closing in. This time the interactive performance will take place at the GOGBOT Festival in Enschede (Nl) on September 9, 10, 11 and 12.
Ever wanted to get inside someone's head? Now is the time to get in and look from someone's head. Registrations can be mailed or done at the spot.
CREW's W (Double U) is also present on the cover of the newest Akimoto Live Magazine 'Fair e-tales'. Click here for the pdf-file.
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