An encabled tragedy. Who sees and who is blind? To whom does the real reality belong?
The mythological figure of Oedipus symbolizes modern man and his tragic fate. Oedipus is blind when he can see and he only starts to see when he becomes blind. His personal tragedy is that he never succeeds in obtaining a central perspective on the world.
The immersive experience is integrated within the classical theatre set-up where one person of the audience is selected to be the immersant.
Submerged in a virtual world he undergoes his very own performance while the audience watches from the other side, seeing a different show.
O_REX is the next step in CREW's experiments with immersive technology. Immersion is brought on the classic stage. De selected member of the audience experiences the performance through videogoggles and headphones. He embodies the boundery between reality and fiction, between feeling and thinking, between the self and the world outside.
In O_REX, CREW also uses"Robotic Peepholes": this innovative technology allows for mobile computers to become a window to a parallel universe which appears to double the scene.
Production: CREW
Co-production: Vooruit Gent (B) , Festival van Vlaanderen, Gent (B) , Le Manège/CECN, Mons (B)
With the support of Productiehuis Rotterdam, Rotterdamse Schouwburg (NL) / Dédale en Dicream (FR) , Arcadi (FR) , Stuk Leuven (B) , nOna, Mechelen (B) , Spielart Festival, Munchen (D)
Technological partners: EDM (Expertise Centrum voor Digitale Media, Universiteit Hasselt, B) , Art&D / IBBT (B)
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