CREW_Projects

‘NOHORIZON’, 2012,

Visual art installation by Eric Joris and CREW, created for SuperBodies, Hasselt Triennale

 

 

 

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SuperBodies, the 3rd Hasselt triennial focuses on the way in which our body secretly moulds and shapes our experiences. CREW has been chosen by curator Pieter 't Jonck to present new work: NOHORIZON .
NOHORIZON unveils a new line of approach in Eric Joris'exploration of the perspectives of our perception. The installation's environment seems constantly to annihilate our displacement and installs a strange dialogue between body and space. In a borderland between virtual and physical space, our sense of orientation is oddly tested. Further on, various graphic works and previously unshown sketches lead you through Eric Joris's universe. Visual, technical, utopic, poetic.

NOHORIZON will be exhibited in Art Centre Z33 from February 4thtill May 13th2012.
www.superbodies.be

 

 

‘Terra Nova’, 2011,

A live art performance that combines theatre and immersive experience

 

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Terra Nova takes us back to R. F. Scott's fatal expedition to the South Pole, in 1911. Beaten by only a month by the Norwegian Roald Amundsen, the English explorer and his team perish dramatically on their way back. Unfolding the steps and thoughts of the commander, Peter Verhelst's text plunges the audience into the debacle of the expedition. But the adventure does not end there. During the performance, each spectator is immersed in other bewildering realities. His senses are stretched beyond limits, his emotions and concentration challenged. Scott's solitary disarray is echoed by the immersive and transitional experience of the audience, leaving them, in turn, in doubt. And so, the spectator's own remarkable voyage unveils a universe of the 'self', previously unknown to him: his own interior Terra Nova...

Directors are Eric Joris and Stef De Paepe ; actors (alternating) Robby Cleiren and Jorre Vandenbussche . Other artistic collaborators are Vincent Jacobs, Kreng and Chantalla Pleiter.

Terra Nova is the result of years of artistic research and accumulated know-how. In CREW's immersive performances a new approach to theatre writing emerges, in which narration is transmitted as much by sound, image and tactile sensations as it is by words. Using state-of-the art technology, perception is incorporated into the actual body of the audience. The spectator, finding himself to be at the centre of the device, becomes the protagonist of the performance. If theatre is the art of awareness, - no other art focalises with the same intensity on the here and now - then the immersive theatre of CREW is the art of immediacy, of extreme vigilance. The audience's uncanny experiences in Terra Nova conjure up questions that are also raised by neuroscience: What is the 'self'? What is reality if it is so simply manipulated? What is this reality of seeing, hearing, moving in space, if my body allows itself to be diverted so easily? CREW does not solve these enigmas, but invites us to explore them by confronting us with real and disturbing sensations.

Terra Nova is part of a European collaboration project on the role of the spectator in contemporary performing arts. First presented in La Chartreuse in Villeneuve-les-Avignon (Avignon Festival) in July 2011, Terra Nova also travels to European cities such as Budapest, Graz, Kortrijk, Brussels, Rotterdam, Ghent, Zagreb, Hasselt and Prato.

 

‘Workshops 2011’, 2011,

Workshops organised in colaboration with CREW

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As in 2010, CREW organises in 2011 also some workshops, this in preparation of Terra Nova.
Those workshops are not open for the public.

 

‘C.A.P.E.’, 2010,

Would you like to take a walk, using my body?

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With C.A.P.E, we can shift your presence from one place to another in no time. Thanks to its state-of the art immersive technology, you can step into another body and walk around in a maybe far away city or a far away time...

C.A.P.E. (Cave Automatic Personal Environment) is the newest mobile immersive installation of CREW, presented for the first time at the World Expo in Shanghai in September 2010. Come and experience for yourself what the future of cinema might be like!

‘BOLSCAN’, 2010,

A slice of digital reality

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Away with flat screens and the guided look! The new CREW-installation Bolscan allows you to look around freely in recorded images. Bolscan is an interactive tool with which you can decide for yourself which part of the 360° film sequences you want to look at. The object is a rotating moon-like segment that can be used to 'scan'the action in the omni-directional film, one slice at a time. The spectator can take a digital peek at a piece of life in the surroundings of the area where Bolscan is playing at that moment.

 

‘Workshops’, 2010,

Workshops organized in collaboration with CREW

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October 2010 : Workshop @ Graz

The CREW workshop in Graz will be organized in close collaboration with IEM and will focus on the use of sound and music as a performative tool for immersive digital performance environments.
 

‘Line-Up’, 2009,

Is this the story of a daydreamer and if so, are his daydreams possibly dangerous for you?

 

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Is this CREW's newest creation? Or is it yours?
Is this the story of a daydreamer and if so, are his daydreams possibly dangerous for you?
Step into Line-Up and find out.
Line-Up is a follow up of EUX , a one to one performance using the newest technology in omni-directional video and a mind-blowing physical experience, recently presented to enthusiastic audiences in Villeneuve-les-Avignon, Kortrijk, Zurich, Brussels, Amsterdam, Ljubljana and Ghent.
Line-Up takes you yet another step further into the parallel world. Sound and images join in with a mesmerizing story and guide you on a trip that turns reality inside out.

 

‘EUX’, 2008,

total immersion 1 to 1
A mirror image guides you out of your own body...

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Since Romanticism, the image of the doppelgänger is regularly used to depict the encounter with the self. He symbolizes the blurring of the distinction between reality and fantasy. Is the world that surrounds us a representation of ourselves - or is it just the other way around?

‘W (Double U)’, 2008,

headswap configuration 2 to 2
Taking a walk into each other's head...

 

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‘O_Rex 1.3’, 2008,

theatre performance
"Who sees and who is blind? To whom belongs reality?..."

 

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The mythological figure of Oedipus symbolizes modern man and his tragic fate. Oedipus is blind when he can see and he only starts to see when he becomes blind. His personal tragedy is that he never succeeds in obtaining a central perspective on the world.
The immersive experience is integrated within the classical theatre set-up where one person of the audience is selected to be the immersant.
Submerged in a virtual world he undergoes his very own performance while the audience watches from the other side, seeing a different show.

‘U_raging standstill’, 2006,

mobile immersive performance for 1 immersant
"U (you) only exists in your head, U (you) do not know who you are living..."

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'U Razende stilstand’ is een immersieve ervaring voor één persoon tegelijkertijd. Het is de allereerste voorstelling waarin elke toeschouwer individueel als protagonist effectief rondloopt en op zoek gaat in eentransitionele ruimte. Dit is een ruimte tussen de echte en de virtuele ruimte, in een tijd tussen nu en vroeger, tussen echt beeld en opgenomen beeld. Het verhaal van Saskia De Coster thematiseert regressie en dementie waardoor deimmersanthet gevoel krijgt zichzelf te verliezen en bijna lichamelijk terug te vinden.

‘Crash’, 2004,

first immersive performance
"A crash in the labyrinth of your own head..."

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Crash takes you on a delirious trip through the labyrinth of your own head.

‘Duister Woud’, 2004,

interactieve installatie

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Eric Joris created his own archaic 3D version based on the QTVR format. In 1996 computers were still too slow to bring these drawings full screen. Present technology allows to incorporate the drawing in an interactive installation that is shown at the Artefact festival in Stuk in Leuven.

‘Philoctetes / MAN-O-WAR’, 2002,

anatomic theatre
"Theater muteert tot een levende prothese... Paul Antipoff IS Philoctetes."

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Once again, the paralyzed actor Paul Antipoff blends in naturally with his highly technological environment. The spectators are sitting or standing in a kind of cage from where they look down on Antipoff's body. When mini-robots attack the paralyzed body, the performance reminds of a public dissection in an anatomical theatre. Philoctetes is the Greek warrior who is abandoned by Odysseus on the barren island of Lemnos because he has a foul-smelling leg wound that won't heal. Thanks to his magic bow, Philoctetes manages to survive for nine years. But then Odysseus returns to deprive him of the bow...

‘Icarus / MAN-O-WAR’, 2001,

voorstelling in computercave
"Multimedia als prothese..."

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Audience and actor are located in a 8x7x4m computer cave which is completely controlled by the paralyzed actor Paul Antipoff. He speaks, draws,'acts'through a computer interface which he can manipulate by his tongue, his chin and a laser attached on his forehead. A whole network of multimedia is connected to his body as a literal prosthesis. He becomes the modern Icarus who is locked up in the labyrinth of his own body. The audience is surrounded by the turbulent mind of Icarus who prepares his escape by means of electronic wings. Antipoff/Icarus embodies the human desire to surpass our physical limitations.

‘N.M.’, 2001,

proefrit met robotic voices

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A test-drive in which 2 actors dialogue through voice prostheses and computer voices. One'speaks'through'voice recognition'and the other through'text-to-speech'.
A co-productie with KC nOna.

‘Bêta_Icarus 1, 2, 3 and 4’, 1999,

The Bêta-projects served as preliminary studies for Icarus/MAN-O-WAR.

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A first preview (1999) of Bêta_Icarus was shown during De Nachten in deSingel: a combination of live body scans, music by Peter Swinnen and the SuckmyP-texts by Peter Verhelst. A second'test flight'followed, in which drama students from the Ghent Conservatory performed texts by Verhelst. Four students took part in the third preview as well (June 2000). They functioned as a kind of Greek choir and combined the mythological with a contemporary Icarus. In the fourth and last part -which concentrated on the technical aspects- the software that had been developed for Icarus was tested (October 2000). Later the results of these sessions were brought together in the final Icarus performance.

‘Kammerspiel 1&2’, 1999, In Kammerspiel 5 artists gather around the'engine'of a computer game (Duke Nukem). more info

The engine of Duke Nukem has been dismantled and manipulated so it could be used for other purposes such as a musical compositor tool, a stage directing tool, etc. This resulted into CREWs first interactive computercave. The visitor can navigate through this cave as through a virtual exposition where art projects from different disciplines are brought together.

‘Kaufhaus Inferno’, 1999,

Those who press enter, abandon all hope

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Kaufhaus Inferno is based on La Divina Comedia, written by Dante in 1314. It consists of and connects a newspaper comic (in De Morgen) , an interactive website, a live performance, a book and an exposition.

‘CREW en Exploratieve Televisie’, 2011,

under construction

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under construction

‘IBBT / Art&D’, 2009, Research and development more info

Development of three wide-area position and orientation tracking systems with the support of IBBT (Instituut voor Breedband Technologie, Gent). These technological devices has been used in several CREW_art projects, e.g. O_Rex and W (Double U).

‘2020 3D MEDIA’, 2009,

2020 3D Media is a large-scale European Research Consortium.

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The main goal of 2020 3D Media is the production of new creative forms of interactive, immersive and high quality media.